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Rpg maker vx ace free movement
Rpg maker vx ace free movement





rpg maker vx ace free movement

One of the simplest methods is to just duplicate your impassable wall tile onto another tileset and set it up so that it's passable (with * so the Player is actually hidden beneath it). Every other possibility (intersections, corners, a single post, etc) is covered automatically, so you don't even need to think about them!Įveryone wants to put secret passages in their RPGs, but if your secret passage has to go through an impassable wall, it can get a little complicated. If you keep all these things in mind, creating your own fence auto tile is easy! All you need to worry about is how your horizontal fence looks (front and back), and how the vertical rails join them together.

rpg maker vx ace free movement

Otherwise you get a weird bit of vertical rail in your horizontal fences that doesn't join with anything. Make sure the vertical railings don't cross over into the top horizontal outer edge. These outer edges are placed together to make horizontal fences. These outer edges are placed together to make vertical fences. These quarter squares are used for inner/outer corners. They have just been placed in a different order. These two squares are made up of exactly the same quarter squares.

rpg maker vx ace free movement

The squares are 32x32 pixels each and must be set out in a 3x2 rectangle. This 1 tile in the map editor actually has 6 squares behind it. It was actually fairly simple to create since I just followed the formula of the other fence auto tiles.







Rpg maker vx ace free movement